![]() ![]() This might apply to Manx TT Superbike as well, though I can't confirm this now (it takes ages to be that good). A little digging turned up that House of the Dead for PC also uses the same file format for its models YouTube user egregiousguy shows some videos of him exporting the levels into Blender as *.obj, with some hex editing and scriptlets to convert the raw data into vertice data. X.RBH - It declares a PIFF header but is followed by RBH, and the file has references to "BODY", which I thought might be model related. The LAXEY.VMC file contains more stuff used in the course (Honda, Castrol and SEGA, for instance). ![]() This is FONT1.VMC viewed inside HxD with 512 bytes per row:Īnother example is LAXEY.VMC (Laxey is the first course in the game), again through HxD with 512 bytes per row: X.VMC - No headers, but so they are all related to images/textures used on the tracks. X.PAL - Palette files for each course, probably, but have no header and aren't opened/converted by anything yet. As the name implies, they're the skies used for the tracks. X.SKY - All *.sky files have BM6 headers and open like ordinary BMPs. Incidentally, has anyone ever looked into these kinds of files? This kind of thing might facilitate mods and translations. Curiously though, there are files with a EVAW header, which I assume are just WAV format but can't be read right off the bat (Daytona uses the RIFF format for audio stuff).Īpologies if the info about this was common knowledge I pretty much found this on my own and thought I'd share. The same compression is present but I can't read any of the formats. Panzer Dragoon however, is a mystery to me. The TEX files, I assume they might be textures but have no idea of what - I suspect they may be the textures of the tracks (like advertisements and billboards maybe the START you see on the above picture) or maybe even the cars. The MDL files might be models (there's a YouTube video showcasing someone swapping/renaming the MDLs of the special cars and using them without having ranked 1st on all tracks). Two other file extensions are present: MDL and TEX. SZDD is used for almost every file in these two games but some files are not images at all. So far, I've found this compression method present in Daytona USA Deluxe and Panzer Dragoon, though I'm still trying to catalogue all the games that feature it. Also, sorry about the cellphone picture: the game doesn't like Print Screen. ![]() Something to look into in the future, perhaps. Not sure how the image handles transparency yet (note the slight pink outline) but you get the point. ![]() You'll note the file's thumbnail will also show two blue arrows indicating the compression: While it doesn't seem to compress the file as much, the end result can still be read by Daytona USA Deluxe. Code Select Expand C:\Users\USERGUY\Desktop>compact /c untitled.bmp ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |